Kylo stabbed first

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Shirt by Mike Taylor. Get your own at Mike’s RedBubble shop, here.

Geez I have an immense forehead.

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Star Wars homework: the other movies of the actors and directors

Looper poster

The guy who wrote and directed this is writing and directing Episode VIII.

I thought it would be fun to catch up on the non-Star Wars films of the creators and actors of the Star Wars sequel trilogy and stand-alone films.

Here’s the list of people, their roles in the sequel trilogy, and the 14 movies I’ve chosen for homework. I assume that most people have seen Godzilla (2014) and Jurassic World (2015) already, but as the movies closest in budget and scope to the upcoming Star Wars movies, I felt compelled to include them. Beyond that, I have made no attempt to be comprehensive – instead I’ve listed the movies that I have the most interest in seeing. If you want completeness, IMDB and Wikipedia await.

I also did not include any of J.J. Abrams’ work. I assume he’s a known quantity by now, and this list is really looking forward to Episodes VIII and IX and Rogue One, not back (or sideways) to The Force Awakens. But for what it’s worth, I think the JJ film that most directly anticipates The Force Awakens is Super 8.

When I first composed the list last week, the only thing I’d seen from it (other than the two big summer blockbusters) was Looper (2012). Since then I’ve also watched Ex Machina (2015), which is streaming for free on Amazon Prime. More on those movies in other posts.

John Boyega – FN-2187/Finn

Oscar Isaac – Poe Dameron

Domhnall Gleeson – General Hux

Rian Johnson – writer for Episodes VIII and IX, director for Episode VIII

  • Brick (2005) – hardboiled detective story among high school students
  • The Brothers Bloom (2008) – caper comedy
  • Looper (2012) – time travel crime thriller

Colin Trevorrow – director for Episode IX

Gareth Edwards – director for Rogue One

  • Monsters (2010) – science fiction monster movie
  • Godzilla (2014) – science fiction monster movie

 

Posted in movies, sequels, Star Wars, Star Wars homework | 2 Comments

Further thoughts on The Force Awakens

star-wars-rey-jakku

I’ve now seen the movie several times and I like it a little more each time. One thing I particularly admire is the depth of the production design. It’s like ESB, everywhere you look there are details in the environment that make it seem real. I have no idea how much that costs, but it’s a big failing in a lot of sci-fi movies.

I’ve refined my thinking about Supreme Leader Snoke. I’m fine with having him so much in the movie. In fact, it’s kinda cool to see that General Hux and Kylo Ren report to Snoke separately, and that they don’t really get along with each other. I’ll be interested to see how that plays out in the next movie. BUT I think it was a mistake to reveal that Snoke was a giant hologram in the very first scene where he appears. It would have been much better to let the audience think that he might actually be a 30-foot tall dude for most of the movie, and only reveal that he’s a hologram at the end, when Hux comes to report that the planet is about to blow. Keeping people guessing like that has been a traditional strength of Star Wars – it’s a minor thing but it feels like a missed opportunity here.

(Also, I really hope that Snoke is a life-sized hologram of a 30-foot dude, and not a giant hologram of a normal-sized dude. And if he turns out to be like Yoda small, I’m going to be disappointed. How awesome would it be if the final battle of the sequel trilogy was Rey going up against a giant?)

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I think the lightsaber fight at the end of this movie is my favorite out of all of the Star Wars movies. In large part because they’re so clumsy and desperate. Kylo Ren is passionate and undisciplined at the best of times, and he’s still reeling from having killed Han and from having been shot by Chewie. And Finn and Rey are clearly trying their hardest but kind of fumbling around. That the fight happens right after Han’s death gives it an emotional weight that a lot of other lightsaber fights can’t match. The big fight with Darth Maul at the end of TPM is still thrilling but it’s almost the exact opposite – everyone is technically super-proficient, and the fight starts with essentially zero emotional freight. Here are two Jedi, here’s a Sith, time to fight, because that’s what you do in these situations.

Also, getting back to the immersive environments, I was astounded to learn that the lightsaber fight at the end happened on a soundstage. I never suspected for a moment that it wasn’t a real forest. And I’ve spent a lot of time stomping around in the woods. Impressive.

Pinewood-Set

It’s kind of funny that Kylo Ren offers to teach Rey to use the Force at the turning point of their battle, because he already has been. A lot of critics have asked why Rey is able to affect the stormtrooper’s mind, without ever having been trained. Because – duh – Kylo Ren had already shown her how, in their immediately previous scene together. Rey’s proficiency in the Force is in part a problem of his own devising.

Rey’s strength in the Force is not – and one of the best things in the movie is that Rey’s abilities come as a surprise not just to Kylo Ren, but to Rey herself. Daisy Ridley gives the best performance of the movie, with her visible uncertainty, exhilaration, and wonder as Rey discovers her powers (and somehow not deploying her million-watt smile). But my absolute favorite thing is that she is only successful at using the Force when she is at peace. In both the stormtrooper mind-control scene and the final fight with Kylo Ren, Rey visibly struggles at first, and makes no headway. But then she calms down, her brow smooths, and the Force flows through her. Dynamite, and a perfect example of “show, don’t tell”. Yoda tells Luke that his access to the Force will be best when he is “calm, at peace, passive”. Oddly enough, I think Qui-Gon kneeling for a quick meditation during the final TPM lightsaber fight, and now Rey acting that out when she uses the Force, are the only times we’ve really been shown that on screen. (Maaaybe Luke when he chops off Vader’s hand in ROTJ and then looks down at his own.)

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Perhaps the best thing I can say about The Force Awakens is that it has sufficient depth to reward multiple viewings and subsequent noodling. I am looking forward to the next two episodes, but if for some reason they never get made, TFA would still be a great, rewarding movie.

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What I thought about The Force Awakens

Spoileriffic, so steer clear if you’ve not yet seen it.

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Last night, after one viewing (from an email to Mike):

London and I just got back from the movie. Two biggest impressions: it was a hell of a lot of fun. And it was COMPLETELY unexpected. In fact, it kinda dynamited a lot of stuff I thought I knew about the Star Wars galaxy. It feels refreshingly unfettered. Definitely nails the, “They were in the wrong place at the wrong time. Naturally, they became heroes” thing, that the prequels kind of undid for the OT. Dunno yet who, if anyone, Rey and Finn will turn out to be related to. I hope no-one. I hope they just came out of nowhere.

The thing is, it was so weird that I’m having a hard time deciding what I think of it. In some ways it feels like it hearkens back to ANH where you have a bunch of semi-competent doofuses running around raising hell. But it does not feel as structurally clean as the other movies, even the prequels. There are some things that start and then go nowhere, like the attempted release of poison gas on the Falcon – which is no big deal, because it was over so quickly – and the bit where Finn goes off with the smugglers, which feels like kind of a cheap attempted heart-string tug since it doesn’t go anywhere. In fact, the whole section at Maz Kanata’s base felt a little flabby.

I do like it that we really don’t know much about the galaxy at this point, especially who exactly Supreme Leader Snoke is, what he is, or where he came from. Even so, I think he was a bit overused. I liked the slow reveal of the Emperor in the OT – first just a mention in ANH, then a hologram in only one brief scene in ESB, and so on.

I have to go run a late errand before a store closes. Lots in my head to unpack.

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This morning (from a chat with Mike):

So, for ages I’ve argued that the prequels have a pretty brilliant underlying structure, especially ROTS. But that elegant structure is largely ruined by the clumsy moment-to-moment execution. TFA is sort of the opposite: the moment-to-moment execution is great, with lots of spontaneity and funny moments and quotable lines, but the larger structure is less elegant. Of the two failings, I’ll take TFA’s any day.

I laughed out loud in the theater several times. Don’t remember doing that in the prequels. Like the Avengers movies, it delivered a very enjoyable experience. People will forgive a lot if they’re having fun. Me included.

John Boyega nearly stole the movie. I loved how he was clearly just making stuff up from moment to moment and hoping to not get found out or killed. Rey is such a great character. It’s nice to have a female protagonist for a change. It was equally nice that the movie didn’t make a big deal of her being a woman. [Occurred to me later: in much the same way that Mad Max: Fury Road never made a big deal out of Furiosa being female and disabled. This is just how the world works now. I like it.]

I just loved the general sense of regular people kind of flailing around, fumbling through saving the galaxy. Very ANH. I sooooo hope that Rey and Finn don’t turn out to be related to famous people. Given Rey’s flashback under Maz Kanata’s castle, I think there’s a decent chance we’ll find out more about her family in the future. I don’t mind having that mystery unravel, as long as it points somewhere new.

Rey and BB8 on Takodana

This evening, after a second viewing:

Just got back from seeing it again. Here is a thing I did not expect: I enjoyed it MUCH more the second time around. And I think I know why.

A small part of it is that the first time around I was trying to “solve” the movie, and it kept going in directions I didn’t anticipate.

A slightly larger part is that I have been conditioned for literally decades that Star Wars movies may have small-scale surprises but the overarching ‘saga’ plot goes in expected directions. TPM was the most jarring break from this, what with taxation of trade routes, etc, but by the time it came out we all knew some of the basic plot elements. After that, AOTC and ROTS had small-scale surprises but we all knew how they were going to end – each movie had to both follow in the footsteps of the one before it, and end at ANH. That limited the scope for universe-shaking revelations.

This expectedness-of-plot, together with the fairly tight (not to say rigid) structure, means that the prequels had a sort of stately inevitability about them, like oil tankers or continental drift. (Or at least that’s how it seems looking back on them from a decade out. At the time I probably felt quite differently.) But now I look back and think, “Oh, of course Character X did Y, they had to for the story to get to Z.” Some of this may just be over-familiarity with the story. But I think a lot of it is down to the characters in the prequels all being Important People with Grand Destinies, as Mike wrote about back when.

TFA is not that at all. It feels very much more seat of the pants, for lack of a better expression. I imagine it’s how ANH felt to most people back in 1977. But it’s not how Star Wars movies have worked for my adult life.

But the biggest part is that I did not realize how embedded in the Expanded Universe I had become [Proof here – Ed.]. I mean, through the RPG, novels, comics, TV shows, and so on, I’ve actually spend many, many more hours in the EU than I have spent watching or even thinking about the movies.

So the first viewing of TFA was super-jarring because almost all of that stuff that I though I knew was gone, like fundamentally overturned and undone. So not only was I trying to ‘solve’ it like I would any sort of logistically complex, swashbuckling movie, I was also trying to ‘decode’ it in terms of what we might call the Star Wars Mythos, but my decoder was running an EU codec, which just didn’t apply at all.

So – and this seems incredibly ironic to me now, only 24 hours later – on the first viewing, TFA struck me as just plain weird, because (to me, at the time) it didn’t feel like Star Wars. But that’s only true from a certain point of view – my conception of Star Wars had been seduced by the EU, and to a lesser extent by the prequels.

Today I flat-out loved it precisely because it felt so damn Star Wars – not the EU, but the old movies, and particularly A New Hope.

I laughed just as hard at the funny bits, and I actually got a bit teary when Han and Leia were talking about their lost son, and when Han’s last action was to touch his son’s face. That didn’t happen the first time (too busy decoding), and I didn’t expect it this time.

Most of all, the movie made me want to stand up and cheer – for Poe when he splashed 9 TIE fighters in a row on Takodana, for Finn whenever something he tried actually worked, for Rey most of all when Luke’s lightsaber flies into her hand instead of Kylo Ren’s. Hell yeah.

Now I can’t wait to see it again.

Mike made most of the same points – in fact he commented during our chat this morning that either of us could have had the conversation solo since we were both saying the same things at about the same times. His fuller review is here.

Also, the structural problems that bothered me last night did not bother me on the rewatch. Possibly they were not that problematic to begin with, but I was shell-shocked and just casting about for something to blame for my confusion.

Anyway, great movie. I think it puts Star Wars back on the right footing, in just about every possible way.

And I still can’t wait to see it again.

Posted in movies, sequels, Star Wars | 1 Comment

The Attack of the Clones conspiracy

coruscant-jango-zam

In a way, AOTC is possibly the most interesting Star Wars movie in its implications. To assume control of the Republic and destroy the Jedi, Palpatine engineers the Clone Wars. But for the Clone Wars to happen, two things have to happen: (1) the Jedi have to become aware of the clone army that Palpatine had created for them (through Dooku/Tyrannus), and (2) they have to be given a reason to use it. The way that happens in the movie is via Obi-Wan – Jango kills Zam Wesell with a Kamino dart, planting the clue that will lead Obi-Wan to Kamino to discover the clones. Then Jango (for no other obvious reason) travels to Geonosis, luring Obi-Wan and many other Jedi (and incidentally Anakin and Padme) into a trap that will give the Jedi a reason to employ the clone army. So although Jango appears to be doing his best to kill Obi-Wan for half of the movie, if he had actually succeeded, Palpatine’s plot would have ground to a halt. In fact, if Jango had simply killed Zam Wesell with a blaster bolt, the movie would have been over in the first 20 minutes. Palpatine would have to have found some other way to make the Jedi learn about and employ the clone army.

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There are only a few possibilities to explain this:

  1. Jango was deliberately holding back in his fights with Obi-Wan, despite all appearances to the contrary, and was basically putting on a show for Boba and any other observers.
  2. Jango was trying his hardest to kill Obi-Wan, but Palpatine knew that Obi-Wan would be clever enough to survive.
  3. Jango was trying his hardest, and Palpatine just got lucky.

Anyway, the outcome of a fight between a Jedi and a Mandalorian bounty hunter is a pretty fragile thread on which to hang a multi-decade plot to take over the galaxy and wipe out the Jedi.

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Also, there are something like a hundred Jedi in the Geonosian arena to rescue Obi-Wan, Anakin, and Padme. What were they doing during the initial monster attacks, just hoping that the three in the arena would somehow survive? Or had they just barely arrived in time to ignite their lightsabers at the same time that Mace walks up to Dooku in the skybox? They’re either callous or suuuuuper lucky.

Anyone else bothered by these things?

Posted in prequels, Star Wars | 1 Comment

A long time ago…

AT-ATs

As I’ve been looking forward to The Force Awakens, I’ve been thinking a lot about what makes Star Wars feel like Star Wars. And something new crystallized for me:

Star Wars feels old.

I don’t just mean that the individual things in Star Wars are old – the “used future” aesthetic – or even that cumulative effect of all of those old things produces a time abyss. I mean that Star Wars does not feel like the future, it really does feel like something that happened in the distant past (I’m speaking of the original trilogy here). It feels not just old, but ancient.

Rancor eat

It is very hard for me to separate my thinking on this from the influence of paleontology, and specifically from having been crazy about dinosaurs and other prehistoric animals from about the age of 3 onward. I grew up with the bone-deep knowledge that monsters signified the past, whether it was the mythical monsters on the terra incognita at the edge of Renaissance maps, or the real monsters of Earth’s deep history. Star Wars not only had biological monsters (dianoga, wampa, space slug, Rancor, Sarlacc…), but also monstrous machines that seemed like they had been resurrected from some kind of mechanical prehistory. AT-ATs are basically dinosaur tanks. Jawa sandcrawlers and Jabba’s sail barge are not far behind.

Y-Wings in Death Star trench

So I think the visible old-ness of the things on screen works on two levels: the aging and weathering – the blast marks on the war machines, the rust on the desert vehicles, the obvious patchwork repairs on the Millennium Falcon and the Rebel Y-Wings – establish that these things are old within the context of the story. But the very alienness of their design works on another level. The best vehicles in Star Wars do not seem like products of our late-20th and early-21st century design culture. No civilization that depends on things like Chevrolets, iMacs, and F-15 Eagles is going to produce AT-STs. They come awkwardly tottering in from somewhere – and, crucially, somewhen – else. So these physical objects don’t just seem used to the characters within the story, they also seem ancient to us, the audience.

AT-ST on Endor

It’s worth pondering why the not-of-our-time-ness of Star Wars points so convincingly to the past instead of to the future. I think there are a lot of elements that conspire to make that happen, from the opening lines of the movie (reproduced in the title of this post), to the used-future aesthetic playing a perceptual trick on us – if things in-universe seem old to the characters on screen, and we identify with those characters, then those things can’t help but seem old to us as well – to things like the ubiquitous monsters, which you don’t have to be a paleontologist or dino-nut to know are cultural signifiers of the past. Finally, the mythopoeic grounding of the story itself points back to a bygone age of knights and princesses, not a (comparatively) sterile future of space station engineers and hydroponics techs.

Incidentally, although I haven’t seen much discussion of this aesthetic effect, I know I’m not the only one who feels this way. As the first commenter on this article put it:

Whenever I watch Star Trek, I clearly get the impression that it takes place in the distant future. However, when I watch Star Wars, for some odd reason that makes no sense, I almost get the feeling that it takes place in a VERY distant past.

I think this has implications for why some things feel more like Star Wars to me but other’s don’t. It’s probably part of the reason for my dissatisfaction with the prequels – all of that shiny history-less futurism feels a bit weightless compared to the gritty realism of the original trilogy (the death-by-bluescreen and clumsy execution certainly don’t help).

Imperial dungeon ship

Turning to the (now abandoned) Expanded Universe, I think it’s part of why Dark Empire works for me more than the Thrawn Trilogy (which I still very much enjoyed). DE is full of weird stuff – like Imperial dungeon ships, hunter-killer probe droids, and viper automadons – that capture the same alienness-of-the-past vibe I get from the original trilogy. In contrast, Timothy Zahn introduced very few new elements in his books. He mainly plays with established ideas and technology, and even though he sometimes combines them in stunning ways (e.g., Nomad City), it gives his books a more limited feel than the full-throttle weirdness of the old movies.

Teedo_Luggabeast

I hesitate to speculate about The Force Awakens. All we’ve seen so far are brief glimpses of a handful of things in the trailers and some teaser photos in magazines – like this one, of something called a ‘luggabeast’. But from what I’ve seen so far, I am hopeful. Three more months…

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Comparing Original Trilogy and Force Awakens X-Wings and TIEs

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Original trilogy T-65 X-Wing on the left in red livery, Force Awakens T-70 on the right in blue.

I already blogged about the new Star Wars Micro Machines that London got on Force Friday. I got a little something myself – the new Force Awakens core set for the X-Wing Miniatures Game (currently an exclusive at Target and possibly other brick and mortar stores, going into wide release on Sept. 18). The set isn’t that different from the first core set. It’s still one X-Wing and two TIE fighters, this time reflecting the slightly different versions of these vehicles from the upcoming movie. This is the first time I’ve been able to compare the new and old X-Wing and TIE fighter designs side by side.

McQuarrie dogfight over the Death Star

The ‘new’ T-70 X-Wing is a curious beast. In many ways it’s not a new design at all, but rather a return to the mid-development versions that Joe Johnston and Ralph McQuarrie drew and painted for Star Wars back in the late 70s. Here is one of McQuarrie’s production paintings showing hemispherically split engine intakes and a somewhat smoother nose profile than the version that made it to the screen in the original trilogy.

X-Wing comparo 1

The two most obvious differences between the two X-Wing models are the big engine intakes on the T-70 and the way that its wings split, with the top and bottom wings lying in-line when closed, instead of stacked as in the original. That split-wing design is not something I’ve seen in any of the old concept art. I could just about convince myself that it was present in that McQuarrie painting above, but if you look closely there’s no evidence that either wing is further forward or back. I think it must be new for this movie. (That’s neither good nor bad, by the way – I like the new version and I’m glad it exists.)

The photo above shows a couple of additional differences that are more subtle. At least in these game pieces, the T-70 has a longer canopy over the cockpit, and a longer nose cone at the front end. There are also very minor differences in the wingtip laser cannons.

X-Wing comparo 2

Finally, when seen from behind the T-70 has a narrower, more tapering rear fuselage, and the new engine design puts the exhausts slightly farther apart than on the classic T-65.

Of course these game pieces are not the models and life-size mockups used in the movie and they probably do not record the T-70’s form with complete fidelity. But from what I have seen, the folks at Fantasy Flight have gone to great lengths to make their models as accurate as physically possible at this scale (within the limits of mass-production). So I think it’s more likely than not that these subtler differences are actually there in the X-Wings we’ll see in The Force Awakens.

TIE Fighter comparo

This is our current Imperial/First Order Fleet: the TIE Defender out front, followed by the two First Order TIE/fo models, and then by the OT TIE/ln models. The most obvious difference for the new First Order TIE fighters is the flip-flopped paint scheme, with white solar panels bordered in black. But these aren’t just repaints of the old TIEs, they’re new sculpts. You can see this in the superficial lines sculpted into the cockpit ball, the inner and outer wing “hubs”, and the raised ridges on the wing “spokes”.

Rebel - Resistance Fleet

And for completeness, here’s our Rebel/Resistance fleet: E-Wing out front, new and old X-Wings, and the Y-Wing.

Gameplay for the new models hasn’t changed much. The TIEs have a single point of shields, now, and the T-70 X-Wing has one additional shield token. The Force Awakens ships have access to new maneuvers, including new 180-degree turns. The TIEs can now get target locks, and the T-70 X-Wing can boost. The asteroid pieces that come with the new set are actually new shapes and paint jobs, not just clones of the originals, which is a nice touch. The rulebook that came with the original is now updated, expanded, and broken into three separate pieces: a short “Learn to Play” guide, a long “Rules Reference” organized alphabetically, and a very short setup guide for the (new) scenarios. I’m hugely in favor of this – the Rules Reference book is much better organized than the old rulebook, and it really cuts down on the time needed to check rules during games.

X-Wing 9-ship battle

We mixed it all together for a massive battle that occupied the whole table. We got a big sheet of black felt at Wal-Mart for $3.97, which has the dual benefits of (1) keeping stuff from sliding around too easily, and (2) looking like space – at least, more than our wooden tabletop. London made the point that somehow, the playspace seems bigger with the black felt on it. I don’t know what’s behind that perceptual trick, but he’s right, it does.

Expanded Universe meets Force Awakens

I had a funny realization when I was cropping this last photo: it’s the collision of two futures. Since The Force Awakens is ignoring all previous continuity other than the films, the old Expanded Universe is no longer canon. But Lucasfilm and its licensees don’t want to just kiss off that whole legion of popular and lucrative books, comics, and so on, so they’re still being issued under the heading of Star Wars: Legends. And here in this battle we have the E-Wing – originally created for the Dark Empire comic book series – squaring off against the First Order TIE fighter from a different, non-overlapping timeline. That’s trippy, and if I was a canon purist it would probably drive me nuts.

I’m glad I picked up the new core set – the new ships are a pip, and now we have two sets of maneuver templates and all of the dice we need. A lot of advice about getting into X-Wing starts with recommending two core sets to get all of that useful stuff, and now you can do that without getting straight duplicates of the ships.

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