DIY notebook sheath

Inspired by the DDC Stuff Sheath. But dumber.

My intent here is not to take money away from DDC. I actually had a use in mind for this when I made it.

I have mentioned here before that I’m typically a front pocket guy. About all that I typically carry in my back pocket is a handkerchief, and maybe the odd receipt. But then on the cusp of 2018 I thought it would be nice to have both a yearly planner and my current EDC notebook on me at all times. I didn’t want to cram another notebook into my front pockets, and I didn’t want to subject a notebook to the unpleasantness of a back pocket without some protection, and I didn’t want to spring for the DDC Stuff Sheath until I knew if I could tolerate having a notebook back there – and until I knew if the notebook would survive, sheath or no sheath. Hence this zero-cost option, fittingly made from a Field Notes shipping envelope.

I’ll let you know how it turns out.

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2017 in notebooks

I mentioned in a recent post how I got addicted to Field Notes this past summer. Here are the books I used in the second half of 2017.

Top row are monthly/bimonthly EDC books:

Bottom row are travel journals:

  • Solar eclipse (August): Blue Wednesday
  • SVPCA (September): Campfire “Night”
  • Vienna (November): Campfire “Dawn”

The idea to write the monthly calendar on the notebook cover is not mine. I picked it up from someone in the Field Nuts group on Facebook. I use it to always have a calendar available at a glance, and to track carpooling. When books have busy covers, like the Workshop Companion I used for December, I write the calendar on the inside cover:

If you really want to go down the Field Notes rabbit hole, check out the Three Staples blog, and the mega-encyclopedic FieldGuide created by Oklahoma anthropologist Rhonda Fair. Be careful out there! And have a happy New Year.

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My EDC, Part 2: Wallet

This isn’t my wallet, but mine was virtually identical, down to the hand-tooled decorations.

Thirty years ago, in 7th grade shop class, I made a nice hand-tooled leather bifold wallet with sewn edges. It was totally sweet, and also a total George Costanza back-breaker. The subsequent three decades have been a long war of attrition between me and wallets.

I have two major beefs with wallets. The first is that I’m a front-pocket man. The only things I put in my back pockets are handkerchiefs, shopping lists, and the occasional receipt. A lot of wallets are not designed for front pockets, and most of those that are, are tri-fold designs.

Which leads to my second beef: IMHO traditional wallets are fundamentally stupid. All you need is a sleeve for your bills and cards. But most wallets have crap-tons of extra pockets and slots and holes and dividers and other folderol, AND then you take this stupid over-built thing and fold it over two or even three times. The result is that a huge chunk of the thickness of most wallets in actual use is the wallet itself, not its contents. It’s like the space shuttle – most of the tonnage that the shuttle system lofted to orbit each flight was the orbiter itself. Well, bump that. For me a wallet is just a means to an end, and the more it gets out of the way of the contents, the better.

Oh, screw this noise forever twice.

(I realize that I may be pissing off the people who are as dedicated to wallets as I am to notebooks. If so, may peace be upon your pocket leather fetish – to which I am not wholly immune, as will eventually be revealed – and may a thousand gardens grow.)

Some of you are probably wondering why I didn’t just go with a money clip. There are two reasons: first, I never completely trusted money clips to hold all my stuff securely, no matter how many positive testimonials I read. But more importantly, I discovered the Chums Surfshort wallet.

I got my first Chums wallet back in 2015 before going out to southern Utah to look for dinosaurs. I knew I’d be living out of a tent, and I couldn’t leave my cash and cards there, nor could I have them knocking around in my backpack. Partly because my backpack tends to get filled up with rocks (deliberately collected) and sand (incidental), and partly because I need the security of having my necessary shit physically on my person. I don’t carry a lot, but I want it in my pocket, just a reassuring pat away, all the time. So I was looking for the cheapest, most minimal thing I could find to carry the bare minimum of cash and cards. That first Chums wallet was basically just a nylon envelope with a zipper, with a single internal compartment. No extra slots or dividers, nothing folded back on itself, but with the security of complete enclosure, unlike a money clip.

The new Chums wallet – only one layer of nylon dumber than the original. I don’t keep my keys on mine.

When I got back from the field, I thought, “Hey, wait, why should I transfer my stuff from this little thing to my bigger, dumber wallet?” So I used that first one as my only wallet for two years, until I finally wore a hole in it. I replaced with another, nearly identical, except the new one had a clear plastic window for an ID and a single internal divider. The internal divider only slightly offends my sensibilities. On the downside, it is an extra layer of material. On the upside, it’s only a single thin layer of nylon, and it let me separate my used-all-the-time stuff (cash, debit card) from my use-only-rarely stuff (ID, insurance cards).

Yes, the Chums wallet is not fancy and it is not going to impress anyone. I’m cool with that. Anyone judging me by my wallet is voluntarily joining the “values too alien for me to care about” category, so that’s a self-correcting problem.

Anyway, I was perfectly happy with my minimalist nylon zipper pouch, until an even less obtrusive solution presented itself. But that will be a story for another post.

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My EDC, Part 1: Notebooks

Artfully posed memo books. Because that’s what we notebook victims do.

The first in a series of unavoidably navel-gazey posts on the physical crap I lug around (EDC = Every Day Carry). Read at your peril. 

I started carrying a planner back in 2007, when I was an instructor at UC Merced. With all of the classes I was teaching and meetings I needed to attend, I finally had to get organized, so I picked up a pocket-sized Moleskine planner. I used the little Moleskines for seven years, one per calendar year, and I got a reputation for being the one person in every meeting with a little black book.

(Before I get any farther, I should address the big digital elephant in the room. No, I don’t keep my calendar or notes on my phone. I’ve tried, didn’t like it. And now there’s a raft of studies showing that, hey, whaddayaknow, when people write stuff down they remember it better. But that’s just post-hoc justification – I was already recommitted to longhand analog before those studies were dreamt up. I cast no aspersions on anyone else’s method – if your phone note app thingy works for you, great! May peace be upon your digital organization system.)

So, seven years before the mast of the good ship Moleskine. Then in late 2013 I backed the first Passion Planner on Kickstarter. I had come to the conclusion that the format of the little Moleskine planners was too restrictive. I needed schriebensraum, and inspiration, and the Passion Planner supplied both in sufficient but not overwhelming doses.

I used Passion Planners semi-religiously until this year. I liked the structure of the Passion Planners, but in the end the form factor didn’t work for me. I need something with me all the time – in line at the grocery store, sitting in the drive-through at In-N-Out Burger, scribbling blindly in the dark in a movie theater to nail down that one elusive thought before it flits away (seriously, I have done this, and recently). That’s one thing the Moleskines had over the Passion Planners: they were small enough to fit in my pocket, so I was literally never out of the house without a notebook. I had to remember to take the Passion Planner with me – it didn’t fit in my pocket and therefore wasn’t reflexive, not part of my EDC – and that was the ultimate downfall of the Passion Planner for me.

Choosing to jump ship from Moleskines to Passion Planners was deliberate. Abandoning Passion Planners was less intentional. I didn’t consciously think, “Hey, this isn’t working, I need something else” until that something else came long and lit the light bulb for me.

A Cherry Graph I gave to Vicki, upgraded with a Kamala Harris sticker. Yes, that is a thin veneer of real wood duplexed to the paper cover.

It was another Kickstarter that did it, the one this past summer for Mouse Books. In one epic fit of web-surfing on the evening of June 19, I discovered Mouse Books, which led me to Field Notes, which led me to the bullet journaling community. And at that point I stepped back from the edge. Never went full bullet. But I realized that tons of folks were using pocket notebooks to create their own daily planners and logs, and I figured that might just be the key. Pocketable, so I’d always have it with me, with adequate room to plan each day, and more flexible than either of the canned planners I’d used before. I ordered some Field Notes from Amazon and I was off and running.

(The most important things I did keep from my brief survey of bullet journaling: putting the index at the front of the book and only filling it in as pages get used, and using little arrows to show which tasks have been migrated forward to another day, another page, maybe even another notebook.)

And the cult has absorbed me completely system is working wonderfully. I’ve only missed one meeting or appointment in the last six months, an item from my work calendar that I forgot to transfer into my EDC notebook. At this point my Field Notes usage has expanded to the following:

  • one book as a combination daily planner and log for each month, which is part of my EDC;
  • one that lives on the kitchen counter, specifically for grocery and other shopping lists (Sweet Tooth are perfect for this, with their perforated pages);
  • one for every big trip I take, as a travel notebook;
  • one for every important committee I’m on at work, to keep meeting notes;
  • one for every major strand of my research;
  • one for a fitness journal and calorie counter;
  • one on my nightstand, for thoughts of opportunity.

In fact, if there’s one problem with Field Notes, it’s that their quarterly editions and frequent sales and the constellation of sweet FN-related merch is threatening to bankrupt me.

For example, my Christmas haul.

Next in this series: my long vendetta against wallets.

Posted in EDC, Field Notes, notebooks | 2 Comments

The Last Jedi redux: how Rose and Finn succeeded


This post follows from the last one, which you may want to read first.

At least in these early days, one of the most common gripes about The Last Jedi is that the Rose/Finn subplot ends up being a “red herring” and a failure. I put “red herring” in scare quotes because I don’t think that holds up. Nor do I think their failure is what it seems.

On a second viewing, this theme emerges even more clearly: individuals and institutions will fail. It’s inevitable. It’s no accident that the most ringing endorsement of failure as a teacher comes from Yoda, one of the oldest and wisest characters in all of Star Wars.

So what matters, when the things you thought you could trust fail you? Ideals, translated into actions. Saving what you love, as Rose Tico says and does. Passing on what you have learned – the uplifting and the painful alike, as Yoda says and does. “Too many losses. I can’t take any more.” Leia pleads to Vice Admiral Holdo, as Holdo – like Rose – prepares to sacrifice herself to save what she loves. “Sure you can,” Holdo replies. “You taught me how.”

And most of all, inspiring others to discover their own, inherent capacity for heroism. Rey becomes great because of her choices, not because of her parents. (Just like Luke and Leia, both orphaned in A New Hope, before later stories saddled them with the ugly burden of predestination.) Poe learns that there are other ways to prevail besides blowing up the bad guys, and that he has more to offer than his skills as a trigger man.

“We are the spark that will light the fire…” The movie practically beats us over the head with it. Resistance as an ideal rather than an institution. Military success is not the answer, at least not at this moment. Surviving, passing on hard-earned truths, and inspiring others is.

Seen in that light, the arc of Rose and Finn – from the fleet to Canto Bight, from Canto Bight to Snoke’s flagship, from the flagship to Crait, and through the battle on the surface – is a grand “show, don’t tell” of the movie’s central theme. Yes, Rose and Finn fail to save the Resistance in the way that they thought they would get to (“this is not going to go the way you think…”). That hurts, but failure is part of life.

Crucially, though, they inspired the people whose lives they touched along the way. That ending scene, with the kids on Canto Bight retelling the story of their heroes, is not a red herring, a distraction, or a poorly-considered swerve into Phantom Menace territory. It is the entire point of the movie. The first flickering of the fire for which the Resistance is the spark. And it wouldn’t have happened without Finn and Rose. They lost the battle, yes (it happens a lot in middle movies of trilogies). But along the way, they might have won the war.

– – – – – – – – – – – – – – – – – – – – – –

I grew up with Star Wars, and it took me a long time – and no small amount of pain – to realize that knocking out the Death Star’s main reactor is a romantic, happily-ever-after metaphor for success – and a piss-poor model for how any kind of conflict ever gets resolved in the real world. Just because you drop the perfect verbal diss doesn’t mean that the argument ends and the credits roll. One can, occasionally, “win” an argument purely on points, but even that is rare. And I’ve never seen, or heard, anyone win emotionally. There is always pain to deal with afterward, and a necessary working out of apologies and reconciliations (unless the relationship is truly over, or you are a psychopath). Real life is almost never as simple as the movies. That’s okay, too – not all entertainment should be escapist, but it’s fine if some is. And it’s perfectly reasonable if escapist entertainment gives us simpler victories and neater resolutions than real life, just as it gives us more attractive people to watch, snappier dialogue, and X-Wings instead of minivans.

But it’s also refreshing for me, personally, when a series that I love transcends the easy answers and embraces the inevitability of loss, pain, and complicated, delayed resolutions. That’s the most important way in which the new movie follows in Empire‘s footsteps. The Last Jedi is not about 42-year-old Star Wars fans getting more of what worked before (obviously, and maaaan are some of them burnt about it). It’s not about the Original Trilogy characters winning forever – Luke swooping in to save the day by wiping out the First Order, or Leia leading the Resistance to victory. It’s not even about Rey, Finn, Rose, and Poe “winning” – at least not at this moment. It’s about the rest of the galaxy, for which the kids on Canto Bight are emblems.

Maybe ironically, that hierarchically nested set of “It’s not about you” realizations ends up being pretty damned satisfying for this particular 42-year-old Star Wars fan. I’ve known that it’s not about me for a while – from the first time I held my infant son and realized that I was no longer in the leading edge of life on Earth, but just another link in a very long chain, with other generations on either side. That is a bracing, bittersweet thought. I love Star Wars, but I want Star Wars that I can unironically reference while contemplating such things. And now I have it.

Is The Last Jedi perfect? Of course not. That’s ludicrous, especially on the movie’s own terms. It doesn’t have to work for everyone, any more than Rose and Finn needed to save everyone on those transports. It just has to inspire us with new possibilities.

Posted in movies, sequels, Star Wars, The Last Jedi | 8 Comments

Spoileriffic first thoughts on The Last Jedi



In the same way that “This will begin to set things right” was the synecdoche line for The Force Awakens, “This is not going to go the way you think” encapsulates The Last Jedi almost too perfectly.

I’m writing this on Saturday morning, after first having seen the movie at a Friday afternoon matinee. So I’ve not had a lot of time to process it. And this is a movie that requires some processing. This will be a bit scattershot, but hopefully fun to look back on later.

Organization (playing with page jumps here, bear with while I sort them out, or just scroll down):

Admiral Holdo

Big stuff/random thoughts

The movie is not afraid to break new ground, both in terms of universe-building, and in subverting our expectations of what a Star Wars movie can be. That almost doesn’t need saying – every review I’ve seen, both pro and con, has mentioned that fact. Some people love it, others not so much. There was a lot of trepidation beforehand that TLJ was going to rehash ESB in the same way that TFA recalled ANH. And TLJ does echo ESB in some subtle and I think clever ways. But maybe it hews most closely to ESB in defying expectations based on what had come before.

I love it that Rey’s parents turn out to be nobodies (and I really hope future films don’t retcon that). I love it that Snoke dies one movie early, compared to expectations set up by the OT. I thought Admiral Holdo was going to survive to carry the torch so Leia (and more importantly, Carrie Fisher) could gracefully quit the stage. Nope. And of course, Rian Johnson and crew couldn’t have known that Carrie Fisher wouldn’t be around for Episode IX. But I think that’s okay – Poe was given enough of an arc in this movie that it won’t seem forced if he assumes military command of what’s left of the Resistance next time out.

The unexpected narrative directions play very well with the OT-like (and very un-prequel-like) “wrong place at the wrong time” nature of the protagonists. Both Rey and Finn are explicitly told that they come from nowhere in this movie. They’re not Important People with Grand Destinies, they’re nobodies to whom circumstances present a choice: become heroes and maybe die, or run away and hide and maybe live. After 7 movies of increasingly baked-in Skywalker destiny, that is beyond refreshing.

By the midpoint of the movie, it is clear that our expectations about what is going to happen are going on the trash heap. But simply because it is a middle movie with ESB-like bits, I was expecting a betrayal at some point. And given how the Canto Bight subplot established that arms dealers were supplying both the Resistance and the First Order, I was really worried that Admiral Holdo was leading the Resistance to their doom. And I was very happy to be wrong about that.

I am a little irked about the fact that Holdo wrecked Snoke’s flagship by hyper-jumping into it. I mean, it was flat-out awesome on-screen, with some of the most kickass visuals and sound effects ever, but it’s one of those things that kind of breaks the universe a bit. In the same way that Picard and crew should have just beamed a shitload of warheads onto the Borg cube in “The Best of Both Worlds”, since they could beam back and forth with impunity, now that we know that you can destroy capital ships in Star Wars by hypering into them, it’s not clear why the Rebels/Resistance don’t have robotic ships doing this all the time. The RPG neatly dodged that question by having hyperdrives fitted with mass detectors that would throw the ship out of lightspeed if such a jump was intended – that was even a plot point in one of the old EU books.


Star Wars movies and time

This could easily be a post of its own, but I’ll condense it so I can cram it in here and then springboard off it. The OT movies are not only a time abyss, and seem like things that could only have happened “a long time ago” – both of the past, and in the past, you might say – they also are strangely timeless in their telling. What I mean by that is that there are few to no on-screen clues about how long the events of each movie take. Except for eliding the night between the double sunset and Luke setting out to find the droids, ANH could almost be playing in real time. Or, depending on how long hyperspace travel takes, it might have been days, or even possibly weeks (but for Vader’s “This will be a day long remembered”, one of those few internal clues). Ditto for ESB. Turning to ROTJ, we know that at least one night passes while the Rebels are on Endor, but it possibly was only one night. So each of the OT movies could plausibly be taking place in as little as 2-3 days, or maybe, at the outside, as much as 2-3 weeks, assuming that almost all of the off-screen time is taken up with hyperjumps, Jedi training, and sneaking around in the woods.

I noticed this a long time ago (heh), and I think it’s one of the great strengths of the OT, because it contributes to their mythic feel. What matters in those movies is relative time – events and their causes and consequences – but not absolute time. Which puts them in a very different category of cinematic experience than a ticking time bomb thriller or spy movie scenario. The Star Wars movies aren’t technothrillers with a little magic sprinkled on top, they’re fairy tales with cool machines as set dressing.

TLJ breaks that tradition more than any previous Star Wars movie, with an explicit counting-down-the-hours time pressure. On one hand, I think that might have been a mistake. The time pressure could have been just as real and urgent if it had been presented without units. “The fleet doesn’t have much fuel left”, rather than “The fleet has 18 hours of fuel left”. That would have hewed more closely to the fairly tale aesthetic than the technothriller one. And it pretty unavoidably compresses Rey’s training on Ach-To to a very short window, a few days at most. But then, how much time do we think Luke had on Dagobah? Conceivably it was just as little.


Rey is not a Mary Sue

I think this is a lazy, stupid criticism, I always have, and I still do. After TFA, people asked, “Why was she such a great pilot right out of the gate?” Well, let’s look at the facts:

  1. She’s shown riding a speeder as part of her daily routine. So the basics of piloting are right there.
  2. One of the first things out of her mouth once the Millennium Falcon gets into space is, “I’ve flown before, but never off-planet.” Implying that she’s flown ships before, just not into space.
  3. The movie makes it pretty freaking obvious that she is not a great pilot right out of the gate, with easily the bumpiest lift-off ever committed to film. She and Finn survive what comes next, but clearly out of desperation, a little dumb luck, the resilience of the Falcon (which gets hit by the TIE fighters several times), and maybe a pinch of Force.

And of course there is the point that Luke is shown to be a kickass X-Wing pilot on his first time out, despite having only flown airspeeders before, and that only by verbal report (“my T-16 back home”). Rey gets more on-screen pilot-background-establishment than Luke did. So if people aren’t equally up in arms about Luke in ANH, I’m calling shenanigans – specifically, an ugly double standard.

The criticism that Rey can do Force stuff so quickly and easily in TFA is even stupider. Every thing that she does, she’s seen Kylo Ren do before. She’s not a miracle, she’s a quick study – which is exactly why Kylo and Snoke are so interested in her!

Now with this movie, people are asking why she’s such a good fighter. Uh duuuh – she’s been fighting with a stick for years, and a lot of that previous fight training ports over to using a lightsaber. I mean, we should be able to figure this out on our own, given that we see her fighting very effectively with a staff in TFA, but the movie goes ahead and makes it explicit in her solo practice session. This isn’t her first time using telekinesis or telepathy or calming her mind and letting the Force guide her actions – all of those things happened on screen in TFA.

So in sum, can we please let this dumb, lazy, sexist idea die?


Echoes of Empire

I’m sure I’ll think of many more as time goes on, but here’s my growing tally of ways that TLJ recalls ESB:

  1. Rebels/Resistance pilots fight a delaying action at the beginning of the movie, in a woefully undergunned and outclassed David-vs-Goliath scenario, to buy time for everyone else to escape their doomed base.
  2. Speeders vs walkers on a white planet, in another woefully outclassed, David-vs-Goliath, buying-time-to-escape scenario.
  3. Luke left Yoda, who wanted to train him, to go try and save his friends, putting his feelings ahead of what is best for the galaxy (Yoda says this to his face). Rey leaves Luke, who doesn’t really want to train her, to go try and save her enemy, putting what’s best for the galaxy ahead of her personal feelings. Also recalls Luke going to try and turn Vader in ROTJ. Anyway, it’s interesting and rather satisfying that in ESB Luke leaves because he’s less mature than Yoda, but in TLJ Rey leaves because she’s more mature, or at least more morally driven, than Luke – not just ESB-Luke, but also TLJ-Luke, at least until he comes around.
  4. I see a lot of people complaining about the Finn/Rose/codebreaker subplot as a red herring that goes nowhere. Um, it’s also pretty much exactly what Luke does in ESB – go off on an ill-advised rescue mission that ends up not only failing, but leading into a trap. But in both cases, we learn a lot about the characters and a lot about the galaxy. And both of these emotionally-driven would-be rescues lead to important confrontations, Luke with Vader and Finn with Phasma. (For more on how this subplot is not a red herring, see the following post.)
  5. In both ESB and TLJ, a man-woman team on the run is delivered into Imperial/First Order hands by a scoundrel. The major difference being that Lando does eventually break away, free Leia, and try to rescue Han, whereas DJ just makes a run for it. Will be interesting to see if he turns up in Ep IX.
  6. Kylo vs Luke in TLJ in some ways recalls Luke vs Vader in ESB. It’s interesting that in both cases, all of the logistical advantages are on the Imperial/First Order side. In both cases, the younger fighter survives, while learning something about how badly he is outmatched by the older.


Institutions versus ideas

It’s interesting how skeptical this movie is about institutions, even – or maybe especially – the supposedly good ones. There’s the obvious deconstruction, in every sense of the word, of the Jedi. (Side note: man was it satisfying to have Luke just come out and admit what a bunch of blinded morons the Old Republic Jedi turned out to be.) But there’s also DJ’s cynical take on the Resistance, voiced both on Canto Bight and on the ship he steals (the TLJ books inform me this ship is called the Libertine).

It’s furthermore surprising, to me at least, how much the movie makes good on that skepticism, by doing a LOT of table-clearing. By the end of the movie Snoke is dead and Luke has transcended, leaving the future of the Force in the hands of Kylo and Rey. The Resistance is whittled down from a few hundred folks – I believe the number 400 is thrown out at one point while they’re fleeing on the Mon Cal cruiser – to just a handful that can all fit on the Millennium Falcon.

[Update, 2 days later: On reflection, the (inevitable?) failure of masters – Luke, Snoke, maybe even the Resistance leadership – emerges as a pretty solid theme, which ties in nicely with the institutional skepticism mentioned above. The movie seems to be saying, “Don’t put your faith in your leaders or their institutions. Put it in ideals and let those ideals lead to actions.”]

But then there’s that divisive closing scene, which makes good on the line – repeated twice in the movie – “We are the spark that will light the fire that will burn the First Order down.” It’s not the Resistance as an entity that will win, it’s the act of resisting. That is a pretty darned interesting message, one year into the Trump presidency.


Parting shot – for now

It is by now well-trod ground – particularly here on this blog, between Mike and me in various posts and comment threads – that Star Wars started out with Alan Dean Foster’s line from the novelization, “They were in the wrong place at the wrong time, so naturally they became heroes”, and then progressively destroyed that illusion over the next five movies, by showing Luke to be a pawn in a decades-long ploy by the last two Jedi to revenge themselves and the galaxy on Vader and the Emperor.

The Last Jedi is a thorough volte-face. Decades-long plans end in disaster. The powerful are struck down unexpectedly. The downtrodden rise from nothing to shape the fate of the galaxy. This isn’t what Star Wars is always about. It’s not what it’s been about since 1977. But here we are, 40 years later, returning to the original and most hopeful message of the first movie. I dig it.

Posted in sequels, Star Wars, The Last Jedi | 6 Comments

High attribute bonuses for old-school Star Wars: The RPG

Since the last post I’ve been thinking more about having little in-game bonuses available to characters that have an attribute at 4D or higher. The reasoning being that at that point, they have so many dice invested in that one stat that one or more other attributes are going to suck at least a little to compensate (in WEG Star Wars, all characters start with 18D to distribute among the six attributes). Also, 4D is about the level where an attribute goes from “okay, pretty good” to “wow, impressive”, and it would be nice to have some way to recognize that in the game.

Here’s what I have so far: for each attribute, a choice of two (or, for Technical, three) things that the character can do once per session if they have the relevant attribute at 4D or higher.

DEXTERITY – (1) a shot or blow that seemed to miss (by the dice rolls) actually hit, but the target didn’t notice right away, or (2) a shot or blow that should have hit you (by the dice rolls) actually missed, but your adversary thinks it hit, giving you the option of seeming indestructible or playing possum.

KNOWLEDGE – (1) discern an important clue or one of your adversary’s secrets, or (2) spend a preparation point to have brought along something useful. (No good if everyone gets preparation points – if I did it this way, this would be the only way to get preparation points.)

MECHANICAL – (1) fancy maneuvering puts you either farther ahead, or farther behind, than anyone expected, or (2) fancy shooting gets you an unexpected critical hit against an enemy ship or vehicle.

PERCEPTION – (1) talk somebody into something they wouldn’t otherwise do, or (2) talk somebody out of something they wouldn’t otherwise part with. Single target only, but it can be a person of influence. Doesn’t work on targets with equal or higher Perception. There are limits – the Dark Jedi isn’t going to let you out of your cell, but one of his henchmen might take a bribe to smuggle something small and seemingly innocuous in or out on your behalf.

STRENGTH – (1) perform an impressive feat of strength, or (2) shrug off one hit that would otherwise have caused damage.

TECHNICAL – (1) have a useful gadget along, (2) repair basic functionality to something that otherwise seemed beyond fixing, or (3) crack a lock or code.

A case could be made that since the game already has Force points, these high attribute bonuses aren’t necessary. I think they might be cool to play with, though. None of them seem game-breakingly powerful, and each one comes at the cost of having roughly 1D of suck distributed across the remaining attributes. I’ve always loved lopsided characters that are awesome at some things and complete butt at others, and this system would probably push players toward using such characters.

Relevant: Mike Taylor‘s son Dan plays a D&D wizard – named ‘Dandalf’, natch – with a naturally-rolled Intelligence of 18 and Wisdom of 3. The combination of fearsome intellect hitched to a completely feckless worldview has been a hoot in play. And it ports over to the real world; Mike and Dan now refer to smart, irresponsible people as 18-3s. As is often the case, what is often disastrous in the real world – and therefore tragic – is also calamitous in the gameworld – and therefore awesome. As I concluded in a previous post, what would be wise for the PCs to do is often the opposite of what would be fun for the PCs to do. But that’s okay. I don’t roll so I can play a smart, responsible person. I have to ‘run’ that character the other 165 hours each week.

Posted in homebrew, roleplaying, rules hacks, Star Wars | Leave a comment