Monthly Archives: May 2017

RPG combat as a carrot

This is a follow-on to the last post, about RPG rulesets. Here I’m pondering why some rulesets are better for some kinds of games than others. A lot of ink has been spilled over the argument that “the game is … Continue reading

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Why do I have so many RPGs?

Copied verbatim, and with permission, from an email exchange with Mike Taylor, with some relevant links added in post. Mike and I have been talking a lot lately about how seemingly random the hit counts are for our posts at … Continue reading

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