Category Archives: rules hacks

High attribute bonuses for old-school Star Wars: The RPG

Since the last post I’ve been thinking more about having little in-game bonuses available to characters that have an attribute at 4D or higher. The reasoning being that at that point, they have so many dice invested in that one … Continue reading

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3 simple rules hacks for old-school Star Wars: The RPG

Stashing these here so I don’t forget them. 1. Preparation Points I’ve been running WEG Star Wars for a little over 25 years now, and for the vast majority of players I’ve encountered, the Knowledge attribute has been a dump … Continue reading

Posted in homebrew, roleplaying, rules hacks, Star Wars | 3 Comments