Category Archives: Big Ideas

Epic sandboxery, remixed

Sources Part of the OSR/DIY ethos is building on what others have built, and I’ve taken that to heart here – almost everything in this post is borrowed from somewhere else. The basic framework is from Jeff Rients’s Epic sandboxery, … Continue reading

Posted in Armor of Dawn, Big Ideas, campaign ideas, D&D, roleplaying | Leave a comment

Tactical infinity, RPGs, and wargames

There may be rules for hidden units and other forms of limited information, but that’s sorta the point–anything outside of a stand-up fight will have rules to cover it. That’s in contrast to most roleplaying games, where the scope of … Continue reading

Posted in Big Ideas, roleplaying, wargames | 4 Comments

Chris Foss Hardware sci-fi adventure generator

I finally got around to buying Hardware: The Definitive SF Works of Chris Foss. It’s a fantastic book, with tons of great art at an absurdly low price. Just flipping through it once gave me so many RPG-able ideas, I … Continue reading

Posted in Big Ideas, roleplaying, RPG adventures, RPG tables | Leave a comment

James Gunn on his vision for Guardians of the Galaxy (spoiler-free)

From James Gunn’s Forward to The Art of Guardians of the Galaxy (images added by me, mostly not from the book): I have loved science fiction my whole life. To be more specific, I have loved space epics, or space operas, … Continue reading

Posted in Big Ideas, Guardians of the Galaxy, movies | 1 Comment

Thoughts on combat-as-sport vs combat-as-war

I’m using the classic EnWorld forum post, “Combat as Sport vs. Combat as War: a Key Difference in D&D Play Styles…” as my springboard here, so if you haven’t read that, you may want to do so before you proceed. … Continue reading

Posted in Big Ideas, roleplaying, wargames | 6 Comments