Category Archives: roleplaying

I finally, finally published something for Star Wars: the Roleplaying Game

Today sees the completion of a quest 25 years in the making for me–and if you just want the file, it’s at the bottom of the post. But first, some backstory. In the mid-90s, West End Games published a quarterly … Continue reading

Posted in Adventurer's Journal, my creative writing, roleplaying, RPG adventures, Star Wars | 4 Comments

Issue #2 of Kieron Gillen’s DIE comic is a storytelling tour de force

I think I first heard about Kieron Gillen’s new comic book series DIE from io9. I was familiar with some of Gillen’s work, particularly Über, about a WWII arms race to develop super-soldiers, and his amazing run on the first Darth … Continue reading

Posted in comics, DIE, roleplaying | Leave a comment

Record sheets for Mobile Frame Zero, and a post-play report

What the? You’re not supposed to use record sheets with Mobile Frame Zero – the different systems (attack, defense, movement, etc.) are represented by differently-colored dice, so if you know your frames and you have enough dice of different colors, … Continue reading

Posted in actual play reports, Lego, Mobile Frame Zero, MOC, wargames | 1 Comment

Monster of the week

TV Tropes informs me that the “monster of the week” concept goes back to The Twilight Zone in the 1960s. I first heard of it as opposed to the “mytharc” episodes in the original run of The X-Files. From the … Continue reading

Posted in Big Ideas, roleplaying, Star Wars | 3 Comments

High attribute bonuses for old-school Star Wars: The RPG

Since the last post I’ve been thinking more about having little in-game bonuses available to characters that have an attribute at 4D or higher. The reasoning being that at that point, they have so many dice invested in that one … Continue reading

Posted in homebrew, roleplaying, rules hacks, Star Wars | Leave a comment

3 simple rules hacks for old-school Star Wars: The RPG

Stashing these here so I don’t forget them. 1. Preparation Points I’ve been running WEG Star Wars for a little over 25 years now, and for the vast majority of players I’ve encountered, the Knowledge attribute has been a dump … Continue reading

Posted in homebrew, roleplaying, rules hacks, Star Wars | 3 Comments

RPG combat as a carrot

This is a follow-on to the last post, about RPG rulesets. Here I’m pondering why some rulesets are better for some kinds of games than others. A lot of ink has been spilled over the argument that “the game is … Continue reading

Posted in roleplaying | 1 Comment

Why do I have so many RPGs?

Copied verbatim, and with permission, from an email exchange with Mike Taylor, with some relevant links added in post. Mike and I have been talking a lot lately about how seemingly random the hit counts are for our posts at … Continue reading

Posted in roleplaying | 5 Comments

d20 Spaceship hit location table

I’m using this for Star Wars: The Roleplaying Game first edition, but it’s really system neutral. Grab a d20 and rock out. This tells you where the hits landed, but it doesn’t dictate the consequences. For example, on a power … Continue reading

Posted in roleplaying, RPG tables, Star Wars | 2 Comments

Crazy fun: the X-Wing Miniatures Game

I have a mostly-love-but-kinda-hate relationship with Fantasy Flight Games. One on hand, they make a lot of really nice, really fun games, including some Casa Wedel favorites like the Warhammer 40k game Relic. On the other hand, they sell them … Continue reading

Posted in actual play reports, Star Wars, wargames, X-Wing Miniatures Game | 1 Comment