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Category Archives: roleplaying
The Haunted Helm: an adventure for Star Wars: The Roleplaying Game
I have an adventure out in the new issue of the Star Wars Adventurer’s Journal, called “The Haunted Helm” (download link at the bottom of this post). It started as an adventure that I wrote and ran for London back … Continue reading →
Posted in Adventurer's Journal, my creative writing, roleplaying, RPG adventures, Star Wars
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1 Comment
Review: Mythic Odysseys of Theros is an awesome tool for DMs
From what I’ve seen, the campaign books for D&D 5e just keep getting better and better. London and I have picked up three of the recent releases: Explorer’s Guide to Wildemount, Eberron: Rising from the Last War, and most recently … Continue reading →
New D&D stuff: character sheet notepad, and my first d30
London and I have been playing D&D again lately. Our table is not huge, and with maps, minis, and rulebooks, it can get a little crowded. Also, we like to be able to take D&D on the road when we go … Continue reading →
I finally, finally published something for Star Wars: the Roleplaying Game
Today sees the completion of a quest 25 years in the making for me–and if you just want the file, it’s at the bottom of the post. But first, some backstory. In the mid-90s, West End Games published a quarterly … Continue reading →
Posted in Adventurer's Journal, my creative writing, roleplaying, RPG adventures, Star Wars
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5 Comments
Issue #2 of Kieron Gillen’s DIE comic is a storytelling tour de force
I think I first heard about Kieron Gillen’s new comic book series DIE from io9. I was familiar with some of Gillen’s work, particularly Über, about a WWII arms race to develop super-soldiers, and his amazing run on the first Darth … Continue reading →
Record sheets for Mobile Frame Zero, and a post-play report
What the? You’re not supposed to use record sheets with Mobile Frame Zero – the different systems (attack, defense, movement, etc.) are represented by differently-colored dice, so if you know your frames and you have enough dice of different colors, … Continue reading →
Monster of the week
TV Tropes informs me that the “monster of the week” concept goes back to The Twilight Zone in the 1960s. I first heard of it as opposed to the “mytharc” episodes in the original run of The X-Files. From the … Continue reading →
High attribute bonuses for old-school Star Wars: The RPG
Since the last post I’ve been thinking more about having little in-game bonuses available to characters that have an attribute at 4D or higher. The reasoning being that at that point, they have so many dice invested in that one … Continue reading →
3 simple rules hacks for old-school Star Wars: The RPG
Stashing these here so I don’t forget them. 1. Preparation Points I’ve been running WEG Star Wars for a little over 25 years now, and for the vast majority of players I’ve encountered, the Knowledge attribute has been a dump … Continue reading →
RPG combat as a carrot
This is a follow-on to the last post, about RPG rulesets. Here I’m pondering why some rulesets are better for some kinds of games than others. A lot of ink has been spilled over the argument that “the game is … Continue reading →