d20 Spaceship hit location table

space dogfight over 2nd death star

I’m using this for Star Wars: The Roleplaying Game first edition, but it’s really system neutral. Grab a d20 and rock out. This tells you where the hits landed, but it doesn’t dictate the consequences. For example, on a power core hit the ship could explode, or suddenly be without power, or start spewing radioactive plasma, or maybe the crew have d4 rounds to lock it down, or…

  1. Roll twice
  2. Cockpit
  3. Power core
  4. Life support
  5. Escape pods (or ejection system, on small ships)
  6. Fuel tank
  7. Sublight drive
  8. Airlock/docking port
  9. Communications
  10. Coolant lines
  11. Crew quarters
  12. Flight computer (maneuverability, orbits) or navicomputer (hyperjumps)
  13. Hyperdrive
  14. Maneuvering thrusters
  15. Sensors
  16. Shield generator
  17. Targeting computer
  18. Weapons
  19. Galley/consumables or Cargo bay/carried equipment
  20. Repulsorlift engine or landing gear
This entry was posted in roleplaying, RPG tables, Star Wars. Bookmark the permalink.

2 Responses to d20 Spaceship hit location table

  1. Mike Taylor says:

    I assume that if you roll 1, then do so again, you roll for three damage areas?

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